Two handed weapons are finally working, and heavy items now affect your chances to evade a blow. Coming up some … More
Category: Other Games
Pixal: Day 174
Continued working on “Big Weapons”, specifically on the wearing preview (I am sure all this work wont be perceived when … More
Pixal: Day 173
Working on two handed weapons… Lots of inner changes in order to handle this! Stats Aprox. Work Time: 529:00 (526:00 … More
Pixal: Day 172
Added two new techs and added an extra round to untie ties Done – 0000744: [Request for Enhancement] Tech: Buff … More
Pixal: Day 171
Ranged attacks (added as an additional round when you have a ranged weapon) Level up and new stats are done … More
Pixal: Day 170
Working on Pixal stats and leveling up Done – 0000736: [Bug Report] Shield defense must be capped to 0 Stats … More
Pixal: Day 169
Working on v0.0.14. Two weapons combat has been implemented! (revolution!) – 0000349: [Request for Enhancement] Allow using two weapons – … More
Pixal: Days 167 and 168. Versions 0.0.13 and 0.0.13a relased!
Ok, I managed to squish all the bugs, release and then resquish bugs new and old. I have finally released … More
Pixal: Day 166
Continued working on 0.0.13… priorities switched from new features to bugfixing, 56% into 0.0.13 Done – 0000665: [Bug Report] magic … More
Pixal: Day 165
Continued working on 0.0.13, after a refreshing trip to the volcano Done 0000317: [Request for Enhancement] Add Critical Hits 0000655: … More