Pixal: Day 175

Two handed weapons are finally working, and heavy items now affect your chances to evade a blow. Coming up some … More

Pixal: Day 174

Continued working on “Big Weapons”, specifically on the wearing preview (I am sure all this work wont be perceived when … More

Pixal: Day 173

Working on two handed weapons… Lots of inner changes in order to handle this! Stats Aprox. Work Time: 529:00 (526:00 … More

Pixal: Day 172

Added two new techs and added an extra round to untie ties Done – 0000744: [Request for Enhancement] Tech: Buff … More

Pixal: Day 171

Ranged attacks (added as an additional round when you have a ranged weapon) Level up and new stats are done … More

Pixal: Day 170

Working on Pixal stats and leveling up Done – 0000736: [Bug Report] Shield defense must be capped to 0 Stats … More

Pixal: Day 169

Working on v0.0.14. Two weapons combat has been implemented! (revolution!) – 0000349: [Request for Enhancement] Allow using two weapons – … More

Pixal: Day 166

Continued working on 0.0.13… priorities switched from new features to bugfixing, 56% into 0.0.13 Done – 0000665: [Bug Report] magic … More

Pixal: Day 165

Continued working on 0.0.13, after a refreshing trip to the volcano Done 0000317: [Request for Enhancement] Add Critical Hits 0000655: … More