ROGUElike ONE v2, now with graphics

A roguelike based in the ROGUE ONE Star Wars story

Play online now!

Decided to go ahead an add graphics since there was basic support for them already on Rodney. Used Oryx 16bit sci-fi tileset as a start, tweaked it a bit (in particular added the storm troopers). As with the previous terminal version, one big chunk of work was getting the “laser” animations to work, since that was not part of the design of the original Rodney.


There are other things the current engine doesn’t support, like animation. I may work them out in the near future. Currently one big issue seems to be a memory leak hidden somewhere which may kill your game after about 10 minutes of play (lost a promising rogue already on floor 13)


I’m pretty happy how this one’s shaping up. The backlog slowly fills based on player’s feedback and my own playtesting


A roguelike based in the ROGUE ONE Star Wars story

Play online now!


How to play?

Your mission is to infiltrate Scarif, find the blueprints of the Death Star and beam them to the Rebellion mothership hovering over the planet.


Press Enter plus a direction to fire your ranged weapon, press space bar to access your inventory and use items, or pick up items, or use stairs when you find them.


Every two levels you’ll get to select a new skill for your character, these are triggered just by moving around (for example, cornering an enemy against a wall or jumping on a wall to evade them)



Rogue one was pretty cool, so I decided to mod Rodney and transform it into a new game.

It was not a straightforward conversion tho… Rodney has no ranged combat, which is essential to the Star Wars universe, so I had to implement it. Needless to say it was no easy task since the game was design to have all action happen sequentially (i.e. the outcomes of all enemies actions happened immediately).

I also removed the “light source” mechanics (which are a pretty big thing in Rodney) since they didn’t make much sense on this new universe.

The online features of Rodney (basically a “community” level where people could move around and chat) were also disabled since the websockets server for Rodney is disabled, I couldn’t invest time into that and I’m not sure it even adds something to the game.

I’m thinking on making a graphics version, since Rodney already supports graphics, but I’m trying to get some help from a pixel artist. Please contact me if you are interested.