I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Uncategorized

  • 2015 IoT Day Hack-a-thing

    Yesterday I was at a “hack-a-thing” event sponsored by UPB, Ubidots, Intel and I+D Electrónica, made as part of the international Internet of Things day. I have always been curious about the scene of hardware enthusiasts, and I had the time to go so I couldn’t miss the chance 🙂…

  • Ananias Roguelike now on Steam Greenlight

    We are on Steam Greenlight now! We need your votes and your friend’s to have a chance into the wild world of Steam. Please take a look and upvote if you want 🙂

  • The Voice of Slashland 1 – Let’s talk about Stygian Abyss with Jucarave

    We made a podcast-like thing; it ended up a bit too long but you may find it interesting, listen to it here! (Sorry about the quality for my voice recording, I had some microphone issues.) Things we talk about: Who is Jucarave (Camilo Ramirez) and how we met Our entry…

  • Stygian Abyss 1.2 – New weapons, Intro and ending

    Play online! Gameplay Add new weapons and armor Reenable weapon degradation Increase swimming speed Graphics Animated, bigger and solid dungeon features Changed sprites for Dragon, Gazer, Skeleton Generate different cavern walls Player Experience Fix typos Reduce messages (Specially in battle) Show player level Add intro and instructions Enhance ending sequence…

  • Stygian Abyss 1.1, Save games, compass, better melee and more!

    One week after the 7DRL challenge, I have continued working hard with jucarave on the game! Play online now! Gameplay vid here The repo for the continued development is here; this version comes with the following: Allow Saving and Loading games (using O) Add compass Add weapons on viewport Change melee…

  • Stygian Abyss post 7DRL fixes

    We have released a minor fixes version over the original 7DRL release of Stygian Abyss featuring the following: Full keyboard based movement and actions Fix critical issue with dice rolls, enemies go down quicker now. Disable weapon degradation. Added more enemies. The updated version can be played here, the original version,…

  • Projects off the top of my head

    A matchmaking platform for coders, musicians and artist to get together and make their projects happen. A gamified experience to help people get rid of their debts. Polishing Quadrigan’s UI and launching it to the public. Using the Ananias engine to create a new game based on CastlevaniaRL. Releasing Ananias…

  • CircularJS 1.1 – Tutorial

    Hi! About a month ago I created a small lib to serialize and deserialize objects with circular references for JavaScript. I’ve decided it’s about time to write a short tutorial about it. You can get it here What’s this about? If you already know what the issue with serializing circular structures is,…

  • My Brazil World Cup goes on

    Was working a bit on it last week. Pending: Share items Facebook login Extended item info Get extra draws for referring people

  • Western Middle-Earth, v2

    New version enhanced version, also using U4 tiles. Click for full size