Category: Voyage
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NovaMundi – a recap of time invested
Using my powerful new “how-many-days” tool in conjunction with this blog’s archives, I got into the task of getting an estimate of the effort invested in the NovaMundi family of projects, so here’s another one of these periodical look into the past of the NovaMundi project, this time with numbers.…
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Expedition – Real time test
Wanted to get this off my head. Made on phaser, seems to work fine but not sure how it would work for long voyages on the Atlantic, would have to test with big maps. Basically you can rotate your ship and the speed depends on the difference between the wind…
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Voyage – Better forests and rivers, darker land
Toned down the palette a bit on the ocean and grass tiles. Also added forest and “plains” variations, replacing the fixed tropical palm trees and brown patches of land, also put some trees in front of them mountains to make them blend a bit better. Started working on the rivers,…
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Voyage: Full Screen mode in Java, extended FOV
Was able to get full screen working using the good old Full Screen Exclusive Mode API, at first tried to accommodate the game to 640×480 but found out the dialogs for buying on stores and transferring equipment wouldn’t work in this resolution unless I invested some heavy work on them.…
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“Voyage” is born, and how it handles land border tiles
Thank you all for your feedback regarding my last post, after much debating here’s my current mindset: That brings two games I’ll be playing in the following months… Game 1: Release “Voyage”, the current version of Expedition First thing I did was rolling back a lot of the changes made in…
