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Slashie's Gamedev Adventures

Tag: Procedural Generation

Cat vs. the World – js13k 2025

Another year another js13k! are you bad enough of a cat to bring havoc into the world of men? made … More

game jam, JavaScript, js13k, Procedural Generation

FormulaProc – ProcJam

I’m creating a procedurally generating Formula One-style racing show! Check it out at https://formulaproc.com, here’s the story so far. The … More

game jam, Procedural Generation

Backpack Monsters – js13k 2019

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit … More

JavaScript, js13k, Procedural Generation

Expedition: June 8 Update

Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More

Procedural Generation, Unity

StygianGen – Map renderer updated

StygianGen map renderer updated so you can now see fancy tiles. Check it out https://slashie.net/stygianGen/

Procedural Generation

ProcJam Summer 2018 – Pokemon Building Generator – Part 1

Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses. … More

JavaScript, Pokemon, Procedural Generation

reddit procedural generation Monthly Challenges for 2016

Wasn’t able to participate in these thru the year, but there were many interesting entries… check them out! February, side … More

Procedural Generation

Entries for Reddit Procedural Generation Monthly Challenge # 2 (Castles)

I participated on /r/proceduralgeneration January challenge: Castle Generator; based on the structure of the castles from the classic Ultima V … More

Procedural Generation
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