Guardian Angel RPG System thinking in classes and interests

A game is not just a bunch of abstract interfaces or communication devices between them. The game must be made of something, and in case of roguelike this is overly true. RogueDev is in a very stable point now, and I have proven it fits what I need for an actual implementation; however, no *good* game can be done without a coherent RPG system and a PLOT. This is being developed and I must admit it’s one of the funniest parts of RL Development.

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