I have devised a better method to make the ingame equation models, I hope it will help me to push development forward quicker.
Enhancements have been made to the engine in order to allow reactive actions; this will allow a lot of variation in combat, perhaps leading to a more interesting combat experience, which is one the main ambitions of GA.
Cut Action is partially working; I must perfect the hit chance, hitten bodyPart and cut gravity models.
7DRL is coming in one month, and GREEKIE starts tomorrow, so the development may be slown down again, however I hope to finish simple fights tonight.