Some people say that the lesser spare time you have, the quicker you advance in your projects… well, it seems to be truth! (or at least for me) GA goes quicker and quicker into development. Battles are being developed, and enough time must be invested into them as they are vital to the game. After I finish the initial battle schema, I will perfect the world generation a bit, with some ideas I have recopilated on the plasma algorithm (A better and more manageable plasma algorithm that doesn’t require so must polishing on the results) and cave generation. I just want to reach this point to acquire feedback from someone.