Roguelike advancements

Okay… things are going like this, I was about to release a testing version for 1.2 two weeks ago; however I decided to add yet more things into it… these are big changes, so the next version is taking longer to release… another factor is the heavy workload I have both at the office and university, but that’s just a challenge 😉

As for DrashRL, it has advanced a lot, but I still dont feel like releasing it.. I want to have something worthy to show to the dragons, hopefully I will implement a levelling system soon and release it. The hardest part has been make the combat system funny… as for now it is mostly hack and slash

The rest of the projects are frozen… I must concentrate on releasing these first.

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