
Worked on the criminal “track” generation, traveling and detective-research model, as well as moving between locations. Still a lot to do!
I think I’ll probably stick to static locations for most places, only having the criminal hideouts as random complexes (the overall mission structure is also random though, just the nodes will be static)
Approximate work time: 17:45 (14:25 + 3:00)
This looks AMAZING. Keep at it!