Victory! Managed to pull out another 7DRL success against all odds. 🙂
Download here, source code can be found here, if you want to continue developing it, just ping me
Very happy with the way it turned out, this may be the first year I am content with the results, even though I could have used one more day to provide better content for the geography and villains, and add vehicles… but it’s playable and you may even enjoy it 🙂
In Elite International Detective, you are an agent for the InterSleuth Cover Detective Network, criminals all around the world strike against the civilian population… bombings, murderers and kidnappings are daily news. When lawful ways don’t suffice, governments turn into our agency to bring an effective solution. Travel all around the world pursuing international criminals, bring the wrath of justice over them!
I must thank all people that helped out with content: konijn, Geoffrey White, Eben Howard, Oryx, burzmali and Gamer2k4. Sadly time was not enough to include all of the content you sent me, but well, it’s open source so anybody can contribute it 🙂
I should also give due credit to Jacks Midi Music, which in turns includes the original performers and sequencers for each melody used in the game.
Worked on the criminal “track” generation, traveling and detective-research model, as well as moving between locations. Still a lot to do!
I think I’ll probably stick to static locations for most places, only having the criminal hideouts as random complexes (the overall mission structure is also random though, just the nodes will be static)
Do you like roguelikes? did you like “Where in the World is Carmen Sandiego” back then? we are inviting people from all around the world to submit city and countries data, and help Elite International Detective become a fun game and a real challenge to your geopolitics knowledge.
Day 4, we are past half the challenge… not much to show tonight since it was mostly backend work, setting the foundations for the traveling system. However I furnished the detectives office a bit and created a simple location for the airport.
What is more important, I have a clear enough vision on how I want the game to work, which was worrying me since I felt I was stalling badly!