Exodus Destiny continues working on the engine for Britannian Underworld; he’s released a new version of his alpha including floor/ceiling texture casting as well as angled walls, both changes make dungeons look much better and allow more freedom for the level designers.
He’s also been tinkering with different kind of traps, like trap floors and flooding rooms.
We have been contacted by some graphics and sound designers, I’ll soon be posting the first listing of required assets so we can start defining the team.
As for levels, we have defined the following parameters so far:
- Size: 64×64
- Three layer of tiles (ground, ceiling and main map)
More news soon!