I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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News on Britannian Underworld

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Pixel Art

We still haven’t been able to find artists for the team, however I’ve broken down a list of the art we need for the monsters (that’s the main asset we are missing, we can handle textures and UI art for the most part.) The full list is here.

We are looking forward for community contributions! if you can do the art for one of the enemies you are welcome to contribute, let’s build this all together 🙂 The continued existence of the project is in your hands

For each enemy we need the following 4 frames animations:

  • Front, walking towards the player
  • Attacking the player
  • Taking damage
  • Dying

Screen Shot 2014-08-28 at 10.06.55 PM

Engine

Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.

Screen Shot 2014-08-28 at 10.19.38 PM

Level Design

Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.

nibel 1_V1

Music/SFX

So far, Tony Vai and Cantarelli Cantarelli have joined the team and are willing to start composing awesome music and SFXs for the project. More news about this soon

 

2 responses to “News on Britannian Underworld”

  1. […] News on Britannian Underworld | SlashLand. […]

  2. […] Dragon has also posted an update concerning the status of the Britannian Underworld project. The team still has need of a lot of pixel art, especially where monsters are concerned. Slashing […]

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