News from Britannian Underworld


I have been in conversations with a lot of fine artists from TigSource, trying to define a target budget for the monsters set. The idea is to launch a crowdfunding campaign for this, as it seems to be the only way to source this much needed work. More info soon.

Level Design

Orlando has advanced greatly on his design for the first level of Deceit. He presents us his design as a 3D model.


Exodus Destiny has added more features to the engine, including switches that open doors as well as keys needed to unlock other doors, he’s also added a sample sprite from one of the artists I have been talking with, just to give us an idea of how it would look inside the game. You can check the current version here

A flying demon
A flying demon

In other less relevant news: Yet another small website movement! is now the URL for this blog.

Keeping things online…. is almost ready, access to ArcherFire and Vuelta a Colombia has been reestablished….

Vuelta a Colombia
Vuelta a Colombia

Virtual Games on the other hand, was a complete pain… Struggled a lot and in the end, SWFs were not showing up. I had a bad feeling that there’s some URLs hardcoded inside them… Finally, it stroke me: This is a sign I should just give it up, let it go and focus on something else… So I decided to drop support for Virtual Games for now.

Gosh! sorting this all out takes so much time! I better go back to developing instead of wasting time like this… :/

Yet Another (Big) Restructuring

Some changes again going on!

Slashware Interactive has revived as a game development brand, Slashware Software Solutions is now the brand name for the currently inactive corporate software development line and the ancient has arisen again! that has brought the following website changes… has revived (and is gone); the ancient e107 installation has been removed and its contents merged with the former is my collection of game projects, with a very personal touch. (New website); holds the games that are finished products meant for public consumption. It’s still a bit buggy, there’s work to be done to reenable SSL certificates, relocate stuff and update some of the games to the latest changes on the facebook micropayments API.

Finally, acts as the website for Slashware Software Solutions, basically holding the entry points for Slashware’s three products that still gotta be polished for the public (However they are readily accesible already!)

Slashland, on the other hand, is this blog… and it’s very closely tied to, except I can find no way for them both to coexist since won’t let me host the blog in a subdomain (or does it?) in any case it may end up as either or

Let me know what you think and any findings! I’m keeping all pending tasks for the websites on this trello board.

Ananias 1.37 – Dark Lagoon, New Weapon Scrolls

Play online, or download for Android.

  • Fight the 1 Star Reviews: We currently have a lot of 1 star reviews on the Play Store, this may be caused by the game not running in some devices… It would be really helpful if you could test if it runs in your device, and report back if it doesn’t!
  • Let’s increase the average rating: Paired with the former point, if you like the game be sure to rate it accordingly on the play store!
  • Upcoming: Getting closer to the premium version with its web backend, as well as the iPhone version.
  • Stories: Send them to me and I’ll post them at the communitary Stories blog
  • New crowdfunding campaign possibly coming: So we can complete the OST and include even more fun content. This will only happen after the successful release of v2.0 and the fulfillment of all perks from the previous campaign. More info soon.

And now, the list of changes for v1.27

Dark Lagoon
Dark Lagoon
Bigger Caverns
Bigger Caverns
Arrows Quiver
Arrows Quiver

Level Generation

  • Caverns now are bigger and its rooms stick together
  • Underground Lagoon now looks like an underground lagoon
  • Increase branching

User Interface

  • Added pathfinding for quick movement, using Pathfinding.js
  • Highlight current room on minimap
  • Lots of other small tweaks

New Items:

  • Bandage: stops bleeding
  • Arrows Quiver: used to reload bows
  • Repair Blade and Repair Blunt scrolls: replacing individual weapon enchantments.
  • Repair Weapon scrolls: works with any melee weapon, recovering 50% of its usages

Ananias Roguelike 1.36 – Caverns and Graveyard

Well this one took longer than expected, bughunting galore, despair and bravery, here it goes.

Play online, or download for Android.

Also take a look at the roadmap for 2.0

Irregular Rooms
Irregular Rooms
New Minimap Stuff
New Minimap Stuff
The Graveyard
The Graveyard


  • Irregular rooms for caverns, now they look like caverns!
  • Graveyard, check your best characters
  • Unborn assassins with Evade and Cut skills.
  • Bleeding damage
  • Obstacles and water regions on minimap
  • Descriptions for Knights of Darkness
  • Change floor tile for caverns
  • Reduce disarm chance to 50%
  • No unlucky level ups

Coming up

  • Implement pathfinding for warping transition
  • Add rivers to caverns
  • Remake underground lagoon to be islands in a lagoon instead of another cave
  • Add the Shertul
  • Redistribute monsters
  • Enhance and extend ingame help

Bonus: Here are some stats for Ananias on the Play Store last 6 months

04/07/14 05/07/14 06/07/14 07/07/14 08/07/14 09/07/14 10/07/14
Total 34 42 396 891 1556 6767 13645
Growth 124% 943% 225% 175% 435% 202%
Current 19 13 145 291 474 2572 4270
Growth 68% 1115% 201% 163% 543% 166%
Retention 56% 31% 37% 33% 30% 38% 31%
Delta -24.93% 5.66% -3.96% -2.20% 7.55% -6.71%