I have been in conversations with a lot of fine artists from TigSource, trying to define a target budget for the monsters set. The idea is to launch a crowdfunding campaign for this, as it seems to be the only way to source this much needed work. More info soon.
Orlando has advanced greatly on his design for the first level of Deceit. He presents us his design as a 3D model.
Exodus Destiny has added more features to the engine, including switches that open doors as well as keys needed to unlock other doors, he’s also added a sample sprite from one of the artists I have been talking with, just to give us an idea of how it would look inside the game. You can check the current version here
In other less relevant news: Yet another small website movement! http://blog.slashie.net is now the URL for this blog.
Virtual Games on the other hand, was a complete pain… Struggled a lot and in the end, SWFs were not showing up. I had a bad feeling that there’s some URLs hardcoded inside them… Finally, it stroke me: This is a sign I should just give it up, let it go and focus on something else… So I decided to drop support for Virtual Games for now.
Gosh! sorting this all out takes so much time! I better go back to developing instead of wasting time like this…
Slashware Interactive has revived as a game development brand, Slashware Software Solutions is now the brand name for the currently inactive corporate software development line and the ancient Slashie.net has arisen again! that has brought the following website changes…
slashie.net has revived (and slashland.co is gone); the ancient e107 installation has been removed and its contents merged with the former slashland.co. slashie.net is my collection of game projects, with a very personal touch.
slashwareint.com (New website); holds the games that are finished products meant for public consumption. It’s still a bit buggy, there’s work to be done to reenable SSL certificates, relocate stuff and update some of the games to the latest changes on the facebook micropayments API.
Finally, slashware.co acts as the website for Slashware Software Solutions, basically holding the entry points for Slashware’s three products that still gotta be polished for the public (However they are readily accesible already!)
Slashland, on the other hand, is this blog… and it’s very closely tied to slashie.net, except I can find no way for them both to coexist since wordpress.com won’t let me host the blog in a subdomain (or does it?) in any case it may end up as either slashland.co or blog.slashie.net
Let me know what you think and any findings! I’m keeping all pending tasks for the websites on this trello board.
Fight the 1 Star Reviews: We currently have a lot of 1 star reviews on the Play Store, this may be caused by the game not running in some devices… It would be really helpful if you could test if it runs in your device, and report back if it doesn’t!
Let’s increase the average rating: Paired with the former point, if you like the game be sure to rate it accordingly on the play store!
Upcoming: Getting closer to the premium version with its web backend, as well as the iPhone version.
New crowdfunding campaign possibly coming: So we can complete the OST and include even more fun content. This will only happen after the successful release of v2.0 and the fulfillment of all perks from the previous campaign. More info soon.
And now, the list of changes for v1.27
Caverns now are bigger and its rooms stick together
Underground Lagoon now looks like an underground lagoon