Art
I have been in conversations with a lot of fine artists from TigSource, trying to define a target budget for the monsters set. The idea is to launch a crowdfunding campaign for this, as it seems to be the only way to source this much needed work. More info soon.
Level Design
Orlando has advanced greatly on his design for the first level of Deceit. He presents us his design as a 3D model.
Engine
Exodus Destiny has added more features to the engine, including switches that open doors as well as keys needed to unlock other doors, he’s also added a sample sprite from one of the artists I have been talking with, just to give us an idea of how it would look inside the game. You can check the current version here

In other less relevant news: Yet another small website movement! http://blog.slashie.net is now the URL for this blog.
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