I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Morgaelin lives

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Been done some small work in Morgaelin, mainly in the design side of things reverse engineering the plot based on different walkthroughs, but also worked a bit on adding support for cutscenes.

execution

Exodus Destiny Dragon (a.k.a jucarave) also started taking a look at enabling the HTML5 version of the engine so it can be played in the browser.

We are planning to create a first version of the game going all the way to obtaining the Skull of Quakes

One response to “Morgaelin lives”

  1. […] Slashing Dragon has dusted off his demake — that is: taking a more modern game and remaking it using retro, tile-based graphics of the sort that characterized the first five Ultima games — of Ultima 8, Morgaelin, and has put some work into it: […]

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