I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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OpenArthurianX6 – Funded!

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Big thanks to all contributors, the project has been funded…. Yay! 😀

Screen Shot 2017-07-25 at 9.08.50 PM

I’ve confirmed with Jucarave (a.k.a. Exodus Destiny Dragon), and we’ll get to work on this as soon as the campaign is over.

Now that we have reached the base goal, it would be awesome if we manage to hit the stretch goals, here’s an excerpt from the campaign:

Base Goal ($2.000)

We will deliver a free, open source game engine which you can readily use for your project including a content pack (Medieval Fantasy). This version of the engine would not include any tools to manage your game data (characters, monsters, object definitions), everything would be done at code level using data files and Tiled.

Stretch Goals

  • $3.000 – Game editor including Objects and Monsters managers
  • $4.000 – Full game editor including Character and Magic System managers.
  • Beyond – each 500$ will be used to create a new themed content pack (Space, Modern, Futuristic, Western, Steampunk, etc.)

So, if you like this kind of games and would love to see more of them being created, or if you feel you’ll like to develop one yourself, spread the word and contribute if you haven’t 🙂

Really excited to work on this and I’m glad it’s already going to be out there for gamedev enthusiasts to toy around with 😀

2 responses to “OpenArthurianX6 – Funded!”

  1. […] still worth mentioning: Slashing Dragon’s Ultima 6-like game engine project, OpenArthurianX6, reached its funding goal on Indiegogo with a few days left to go in its crowdfunding […]

  2. […] described its design on detail to grab the interest of potential funders. By the end of the month, it was funded […]

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