I couldn’t afford to code on the game today. 😦
However, on the art side, Ashton sent a cool sounding ambient track as well as a pack of eerie SFX.
And we also had advancement from Giovanny who created 40 different objects to populate the mansion.
I also contacted some old friends who made the art of Ancient Shadows, and they agreed I could use some of it on this project, I’m thinking on using them for a kind of intro sequence.
Finally, even tho I couldn’t code, I thought a lot on the theme and general structure for the game as well as the main character. Here’s the first draft, a summary of what the game is about:
You are a boring Real State agent who visits this old abandoned mansion to assess its market value and put it on sale, but when you are inside it, checking some of its ancient artifacts, you pass out and wake up in a room. You find out you are trapped inside the mansion and begin looking for a way out, but as you do that you discover a monster is about to invade our world and the only way to stop it is by invoking an ancient ritual, whose details are scattered all around the mansion.
Of course, there’s only two days left, and I’m super tired… I’ll likely fail.