Category: Haunted Mansion
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Haunted Mansion – 2018 7DRL – Day 7, Finished!
Another year, another 7DRL. 14 of them now. Play it now here! You are a Real State agent who visits an old abandoned mansion to assess its market value and put it on sale, but when you are inside, checking some of its ancient artifacts, you pass out and wake…
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Haunted Mansion – 2018 7DRL – Day 6
Getting close to a playable game, at least now you can roam the mansion and your advance will be restricted by locked doors for which you have to find a key. With some more efort we will have a basic game. Coded the transformation of dungeon rooms into mansion rooms,…
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Haunted Mansion – 2018 7DRL Day 5 – No Code
I couldn’t afford to code on the game today. 🙁 However, on the art side, Ashton sent a cool sounding ambient track as well as a pack of eerie SFX. And we also had advancement from Giovanny who created 40 different objects to populate the mansion. I also contacted some…
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Haunted Mansion – 2018 7DRL Day 4 – Procedural at last
<insert complaint about being too busy here> At long last was finally able to start working on the procedural aspects of the game. After a false start trying to come up with a generator that created the rooms layout directly, I decided to do a two steps process where I first generate a…
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Haunted Mansion – 2018 7DRL Day 3
Didn’t manage to do much today. Especially missed the mark for doing the first version of the procedural generator :/ Added identification of objects via UUID to prevent them from being generated multiple times once picked, this also allowed me to implement the “Drop” command. Unlocked doors are now also…
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Haunted Mansion – 2018 7DRL Day 2
Another crazy day at work and adulting… but this is the 7DRL, there are no excuses. Room Collisions have been implemented, instead of checking point inside trapezoid, I just put some invisible blocks as boundaries. Added objects in the level with collisions and depth ordering Doors now have to be…
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Haunted Mansion – 2018 7DRL Day 1
GOTO Day 0 Expected to advance a bit more but was caught up in a lot of work. Done Created project skeleton based on phaser-es6-webpack Coordinated with Giovanny the format for the assets. Agreed on a style (black layout + paper texture + color), hoping we can achieve it. Basic…
