Haunted Mansion – 2018 7DRL Day 3

Didn’t manage to do much today. Especially missed the mark for doing the first version of the procedural generator :/

Added identification of objects via UUID to prevent them from being generated multiple times once picked, this also allowed me to implement the “Drop” command.

Unlocked doors are now also kept status so you can drop your key to lighten your load.

Finally, I got the first batch of art from Giovanny for the walls, doors, and floors. I  did an initial integration (still with random hues for walls and floors) and looks pretty good.

Screen Shot 2018-03-07 at 10.27.10 PM

Time Invested so far: 12:00

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s