ExpeditionZ – Tech Demo Update 4

We have been working on the tech demo for about eight weeks now.

There has been a lot of work on design and planning for the completion of the tech demo, including the test campaign. Some of the things we did since the last update:

  • Test modal storm event, taking the player to a separate scene with rough waves.
  • Make camera orbit the player following his heading
  • Different levels of rain

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  • Test layout for 3D rendered cutscene
  • Reactivate Minimap and include more position markers
  • Show latitude and longitude minutes
  • Surf effect for the ship on overworld mode.

exp4-4

  • Tests for other units following the player while in land exploration
  • Tests on appearance for Campaign Details screen
  • Tests for soil and trees on the map
  • Display wind direction and change randomly.
  • Point of sail calculation affecting the ship’s speed. (Wind direction vs heading)

exp4-5

  • Navigation from game to title screen.
  • Ship info tooltip on the campaign details screen.
  • Populate campaign details screen with a long list of crew members, including tooltips with their names.

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The project’ artists have also been hard at work, delivered the first pack of art for the portraits, and a new cover art which we are still deciding if will be used for the title screen or for the website and marketing material.

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