I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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ExpeditionZ – Tech Demo Update 4

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We have been working on the tech demo for about eight weeks now.

There has been a lot of work on design and planning for the completion of the tech demo, including the test campaign. Some of the things we did since the last update:

  • Test modal storm event, taking the player to a separate scene with rough waves.
  • Make camera orbit the player following his heading
  • Different levels of rain

exp4-3

  • Test layout for 3D rendered cutscene
  • Reactivate Minimap and include more position markers
  • Show latitude and longitude minutes
  • Surf effect for the ship on overworld mode.

exp4-4

  • Tests for other units following the player while in land exploration
  • Tests on appearance for Campaign Details screen
  • Tests for soil and trees on the map
  • Display wind direction and change randomly.
  • Point of sail calculation affecting the ship’s speed. (Wind direction vs heading)

exp4-5

  • Navigation from game to title screen.
  • Ship info tooltip on the campaign details screen.
  • Populate campaign details screen with a long list of crew members, including tooltips with their names.

ex4-1

The project’ artists have also been hard at work, delivered the first pack of art for the portraits, and a new cover art which we are still deciding if will be used for the title screen or for the website and marketing material.

One response to “ExpeditionZ – Tech Demo Update 4”

  1. […] A lot more work was put into the tech demo for Expedition, you can sail around the map, there are different weather effects, you can land with your party and walk around, check your map, navigate storms, and some other things detailed in three updates 2, 3 and 4. […]

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