Fatigue System
- Updates are more granular now (every 10 mins of game time)
- Fatigue area is more compact now in the UI.
- Reduce Expedition speed based on max fatigue to a maximum of 30%
Hunger System
- Add Hunger Alert bar (only display when average Expedition hunger is > 1)
- Add fatigue modifiers for Expedition hunger. (The more hungry you get, the more quickly you become tired)
- Kill Expedition units if starving for too long.
User Interface
- Adapted buy supplies dialog to a new simpler schema (Still pending UI assets)
- Import new test assets for Town and NPC Interaction UI
World
- Make cloud particle effects follow the player.
- Add grasslands.
- Tweaks on Island
Combat
- Drag select units when in combat mode
Coming up
- Individual movement and attack commands during combat.
- Changes in Camp command to be able to sleep anywhere, anytime.
- Enable back Map screen
- Add more towns to map include native town in the mainland.
- Add animals and monsters attacking you in the mainland.
- Add ruins with treasure.
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