Expedition – May 6 Update

Fatigue System

  • Updates are more granular now (every 10 mins of game time)
  • Fatigue area is more compact now in the UI.
  • Reduce Expedition speed based on max fatigue to a maximum of 30%

ExpeditionZ 5_6_2019 6_32_24 PM.png

Hunger System

  • Add Hunger Alert bar (only display when average Expedition hunger is > 1)
  • Add fatigue modifiers for Expedition hunger. (The more hungry you get, the more quickly you become tired)
  • Kill Expedition units if starving for too long.

User Interface

  • Adapted buy supplies dialog to a new simpler schema (Still pending UI assets)
  • Import new test assets for Town and NPC Interaction UI

ExpeditionZ 5_6_2019 6_31_05 PM

World

  • Make cloud particle effects follow the player.
  • Add grasslands.
  • Tweaks on Island

Combat

  • Drag select units when in combat mode

ExpeditionZ 5_6_2019 6_33_05 PM.png

Coming up

  • Individual movement and attack commands during combat.
  • Changes in Camp command to be able to sleep anywhere, anytime.
  • Enable back Map screen
  • Add more towns to map include native town in the mainland.
  • Add animals and monsters attacking you in the mainland.
  • Add ruins with treasure.

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