Strengthened the clouds particle effect, so it looks foggier.
Did some fixes on the “RTS-like” units selection system and some cleanup on the UI.
Speaking about Combat, you can now commanding units to move somewhere or attack a given unit while in combat mode.
I still continue experimenting with the visual style for forests… it’s an endless conflict between preserving the intended “scale” of the world, while avoid it looking too flat while dealing with achieving adequate performance. Fun.
This week we hope to push hard in order to have a playable version of the game that can be tested since we are applying for a government grant.
Behold, the cabbage forest!
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