I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Expedition: June 17 update

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Procedural Generation

expJun17

  • Make individual features of towns “land” into irregular terrain when placing them.
  • Allow setting the tiling sizes of the terrain layer’s textures.
  • Paint terrain with rock texture based on its slopeness.
  • Place towns in grass band.
  • Prevent trees from being placed in steep slopes.
  • Select between premade or procedural terrain based on the selected game mode.
  • Paint “dirt” below trees and towns placed in the map with a semitransparent texture mask.

Combat

expJun17-3

  • Release camera lock on the main unit when entering combat mode.
  • Add visible arrows as projectiles for archers.
  • Transition to Game Over scene when the main unit dies

Exploration

expJun17-2

  • Mouse movement in Exploration mode

One response to “Expedition: June 17 update”

  1. […] terrain. We also implemented battle music, worked a lot in combat and mouse movement. More info here and […]

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