Expedition – Children of Bachue: 3 Months of Dev

The last update was from January 20. Development intensity has varied thru these months but we haven’t stopped and we keep getting closer to a playable version. Here are some of the things we have done.

Overworld Visuals

  • Changes in lighting and color grading.
  • Add mist effect controlled by time of day and scenario.
  • Add new model for explorer.
  • Tween ambient light based on hour of day
  • Activate town labels, fix scale and colliders.

guadalupe

Combat

  • Tactical pause.
  • Improved selected unit display
  • Battle onboarding (First version)
  • Pixel perfect unit selection in battle.
  • Add Temple battle scene (and add support for multiple battle scenes)
  • Support for both “party members” and “bulk” units.
  • Limit camera movement to the combat area
  • Separate combat scene and overworld lighting.
  • Add shader to see units through obstacles.
  • Add support for “ambush” and “faceoff” combat placements

templeCombat

Nueva Esperanza mode

  • Restore access to hometown to supply expedition
  • Display background image for hometown instead of 3D scene.
  • Add some initial inventories to hometown
  • Add quests to establish settlements with gold prizes on return
  • Cash trade goods on return to hometown
  • Preserve map between voyages.
  • New settlement popup.
  • New UI for Temple exploration.
  • Reactivate camping with new UI.

missions

Transfer Items

  • Add icon and info for the location
  • Highlight items that are being transferred
  • Add icons for units
  • Batch transferring for some items.

landing

Content

  • Start work localizing the Children of Bachue campaign to English (some infrastructure, still pending the bulk of translation work)

Music and Audio

  • Integrate “Spanish” music to exploration and towns
  • Remove “sailing” music (unified exploration theme)
  • Add Sea Ambience

Procgen

  • Place stones as rubbish in grassland
  • Place mountain models in terrain.
  • Refactors in generators.
  • Add Coast type map
  • Fix additive texture painting
  • Place native towns (WIP)

settlement

Forests

  • Tweaks on forest placement and growth
  • Visual improvements in trees
  • Tests with low-poly forest blobs (discarded for now)
  • Disable shadows for trees (huge performance cost)

Rivers

  • River shaders with animated texture and offset “flow” animation, as well as semitransparent blending
  • Carve valley for river
  • Add test river to generated terrain

rivers

Ocean and beaches

  • Improved settings to allow translucency
  • Improved seabed
  • Tweak colors
  • Limit ocean area instead of it expanding infinitely.
  • Paint rocky beaches based on slope

beaches

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