Another week of awesome progress. Remember to wishlist the game on Steam, if you haven’t done it already!
Pack Mules (new model) and unmounted horses are now shown as part of the Expedition in the overworld and follow you around.
More work in hunting, click on deer to transition to a hunting scene. This came along with the addition of two new Units: Archer and Hunter. Both have ranged bow attacks, but the Hunter specializes in stealthy taking down prey, while the archer is more of a military unit (weaker attack than arquebusiers, but longer range and more sturdy). The hunting game will be elaborated in next weeks.
Connecting with the previous work in “zoomed locations”, we are working on adding caves you can explore. We put a system in place to assemble them from different pre-made fragments, and worked on the visual aspect they will have (it’s still WIP)
We are in the process of updating the entire UI to make it a bit simpler, cooler, and with a unified style. We experimented with this in the layout for the “Event” popup. We are also working on extending the in-game events and added simple “Shared story” events increasing friendship between expedition members. We are adding more of these kinds of events, as well as simulating the lifetime of the expedition members since your relationship with them will be a big part of the expedition experience, as you embark on a journey to discover the secrets they treasure deep inside their hearts.
The player character is also now “Anonymous”; its portrait is no longer displayed in conversations nor barter, and you can no longer enter their name, so it’s up to you what to make of it (Maybe it’s you? It can be anything you want!). Related to this, characters you are speaking to now look into the screen (again). Also, completing quests now prompts conversations in hometown.
Some other relevant stuff:
- Gold veins are disabled as the “mining” facet is being phased out of the initial scenarios.
- You can now sacrifice livestock for raw meat if you want.
- You can now return to the Tqnda hometown to restock or complete missions (for the Tqnda sponsor scenarios).
That’s it for Week 87, see you next week!