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A Demo to be distributed between a close circle of playtesters is going to be released pretty soon. Hit me up if you are interested (so I can kick the algorithm to check if you belong to that close circle). As part of that, the “New Expedition” flow has been improved.
We also did some work in the “Tqnda” people portraits, using our previous portraits as reference, but adapting them to the new portrait style. Still a long way to go to generate enough variety but it’s a good start.
For gameplay changes, I worked on the “Sickness” aspect so your expedition members can get sick for traveling under bad weather or not camping properly. It will slowly remove their HP while they are with fever, and you can increase their odds of recovering by using medicine, either brought from Spain, foraged from the jungle, or acquired from the local population.
Added a first version of the Expedition Status screen where you can see the hit points and sickness level of all your expedition members. This needs to be integrated with the inventory screen so that using healing items is easier.
Finally, we added the “Focused Shoot” skill to the Hunter and Archer unit. It’s the first skill we add so we had to do a bit of work around the combat system; it allows the unit to launch a very strong attack at the expense of having to charge for some seconds.