NovaMundi: Week 98 Update

NovaMundi is coming to Steam Early 2021, remember to Wishlist it if you like what you see. We also have a Mailing list now, so make sure to subscribe to it as well, if you want the news to reach your email directly. Now, let’s go to the news! 

This weeks news go directly into two different topics. I continued working on improving the procedural generation around rivers building upon the work done for the valleys last week. First, I completed the map around the valleys creating “plateaus”, merging in a bit of the previous terrain generator. The trickiest part here was making it blend nicely.

The other thing I am working on is this new terrain generator work well with coastal maps. Most of the work with the heightmap is done, but still need some tweaks on the texturing of the riverbeds as well as making sure the ocean doesn’t conflict with the rivers.

We are also working in completing the models for the Muisca units, along with a way to customize their heads to add a bit of variety. First one was the Archer, and we are now working in the blowgunner .

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