As part of our participation in the Steam Game Festival Winter 2021, we went on a live stream to talk about the music and audio of the project, including breaking down one of the tracks of the game.
Here’s a breakdown of the topics we discussed:
- 2:20 – QuietGecko introduction, and his approach to music creation.
- 4:45 – Considerations on the representation of Muisca culture in music and other aspects
- 5:36 – Description of what we plan to do in this session
- 7:49 – Muisca Exploration Track # 3 – “Shadows of Pacanchique”
- 11:33 – How the track fits with the latest redesigns of the audio design
- 12:45 – Inspirations for the composition of the track based on the plot of the game
- 15:50 – How the track fits with the latest redesigns of the game narrative
- 19:00 – The creative process and the references we used (Age of Empires, Northgard, Age of Mythology…)
- 22:25 – Exploration of the base melody and construction of the track around it
- 25:30 – Discussion about incorporating back the thematic progression into the game
- 27:35 – Using Mellow Mixes for transitions
- 29:15 – Including battle chants using the Muisca’s language in the combat layer
- 33:05 – “Fiery Struggle” – Battle Layer (Vocals)
- 35:07 – “Fiery Struggle” – Battle Layer (Vocals + Instrumental)
- 36:40 – Dynamic composition using layers
- 40:50 – Future plans for the audio of the game, including dynamic ambiances in procedurally generated maps.
- 45:15 – The importance of the moments of silence and projecting the actions and the status of the expedition in the audio, not just the terrain.
- 46:25 – Advantages of using middlewares for Audio
- 48:00 – Creating Audio Systems as the soul of game audio
- 49:30 – Comparison of demo and “real” instrument recordings.
- 53:49 – A conversation between two guitars
- 55:55 – Newly added guitar segment (unrevealed)
- 57:40 – Impressions of the new guitar recordings by the team
- 59:10 – Recording equipment and instruments
- 1:01:50 – Research on authentic historical Muisca Music and chants
- 1:04:30 – How our personal experiences (as non-indigenous Colombians) blend with the historical research and are projected into the game