Added new cool sound effects made by Rybar too, and fixed some bugs with clusters of units not working well together.
Most importantly, changed how siege defense worked: units fighting in cities of their faction were getting a huge boost based on their cities population. Now the battle is resolved independently before the siege begins.

Didn’t do much more development, however invested some good time playing the game and building a list of stuff to improve both the UX and the gameplay; I’m afraid and sad that I won’t be able to fit all of that into the 13kb. At the same time this reminds me the merits of js13kgames to exercise hard game design choices under heavy constraints.

Leave a Reply