Category: Horns of Dominion
-

Horns of Dominion – Day 13, js13k version!
The Lands beyond the rainbow have kept no single crown since the accord broke centuries ago, it remains divided into five constantly warring noble realms. You are the king of one of these realms, living on one of three periods of the Mazurian Age where total conquest and unification were…
-

Horns of Dominion – Day 12
Today was mostly polishing UX; first off fixing a bug my wife discovered, the split command was allowing 0 quantity units to be created. As I fixed that I noticed something weird with 1 size units; by the end of the game their population was dropping to 0, without any…
-

Horns of Dominion – Day 10, mobile and mangling
I thought of adding mobile support, just to make this available for more people; the basics were working already, but it needs responsiveness. The biggest issue was how the map was being fit to be shown completely through the width, which didn’t work at all in portrait mode. My first…
-

Horns of Dominion – Day 9
Managed to slot a lot into the game today, and made it public asking people to test it out! You can check it out at https://slashie.net/js13k2026/ (at least for now, will likely move that to itchio at some point) The first change was adding fatigue to prevent units from rushing…
-

Horns of Dominion – Day 8
I set to implement the gameplay portion of the playtesting feedback, but I knew we were running out of space. This added up to the fact I felt the map was a bit too crowded in the middle of the screen, so I decided to do without the floating island…
-

Horns of Dominion – Day 7
Wading through the list of gathered feedback, I decided to first tackle the UX changes and then hitting gameplay. But before jumping into that, a thematic change: dragons were just not being dragons as they stood… they were more like slow, bulking siege engines. So I decided to rename them…
-

Horns of Dominion – Day 6
I invested some good time playing the game and building a list of stuff to improve both the UX and the gameplay; I’m afraid and sad that I won’t be able to fit all of that into the 13kb. At the same time this reminds me the merits of js13kgames…
-

Horns of Dominion, Day 5 – of Pegasus and Dragons
I wanted to add a bit of variety to gameplay so decided to add two new units: initially thought of “dragons” and “pegasus”. It should be simple, right?
-

Horns of Dominion, Day 4 – Music, and making room for the future
Following the tradition, fellow js13kgames comrade Ryan Malm created a track for the game. It’s good of course. I added it knowing it would bump us a little bit over the limit already, so I set myself into the early task of size optimization. Including the music changes (library +…
-

Horns of Dominion – Day 3 – Allegiance
Back to gameplay, the idea today was to add a “loyalty” subsystem so that the cities could rebel against occupiers based on their original allegiance; the idea was you needed to pacify the cities you conquer by standing armies there, else they would tend to rebel back into their original…
