I set to implement the gameplay portion of the playtesting feedback, but I knew we were running out of space. This added up to the fact I felt the map was a bit too crowded in the middle of the screen, so I decided to do without the floating island visuals, and instead have a more spread, zoomed view into the battleground.

That freed enough space to implement some gameplay changes and leave space for the rest.
- Units fighting on a “owned” city (same faction) should have a 20% bonus to attack
- No min population required per city; shown pop is available for conscription
- Unrest should rise twice as quick so it’s actually dangerous.

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