Wading through the list of gathered feedback, I decided to first tackle the UX changes and then hitting gameplay. But before jumping into that, a thematic change: dragons were just not being dragons as they stood… they were more like slow, bulking siege engines. So I decided to rename them to Behemoths, giant elephant-like creatures with an appropriate unicode emoji available.

Next up was a flurry of small changes based on playtest:
- Don’t play the looping sword sound effect while the game is paused.
- Remove the population and defense indicators from the node in the map and add them to the city panel.
- Shown an indicator for cities that can raise army.
- When splitting an army, relocate the new warbands around the city.
- Paths to walk to a city are not very visible, offset them from the roads.

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