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Slashie's Gamedev Adventures

Author: slash

Game Developer

Expedition – November 7 / 2019 Update

It’s been almost three months since the last update. And many things have happened! We are progressing thru the CREA … More

JSConf 2019

JSConf Colombia 2019, October 18 and 19 at Medellín, Colombia. I was a speaker there for the first time. Here is … More

Conferences, Events, JavaScript, JSConf

Backpack Monsters – js13k 2019

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit … More

JavaScript, js13k, Procedural Generation

OpenArthurian v0.6 released

Mirrored from https://openarthurian.com/2019/09/01/v0-6-released/ This is mostly a bugfix / refactor version, based on the feedback received over v0.5 You can … More

Expedition – August 20, 2019 update

It’s been 44 days since the last update so let’s go! CREA Digital winners We were selected as winners for … More

OpenArthurian – Milestone 3 completed!

Mirrored I’m developing full speed. Milestone 3 is completed now as of version 0.5. Check the demo online here. Onwards to … More

OpenArthurianX6 Milestone 2 completed!

Mirrored I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards … More

OpenArthurian M2 Update

Mirrored Pack as a native app via Electron FOV Add mask as a non-camera fixed group, to make it move … More

OpenArthurianX6, Line of Sight

Crossposted from OpenArthurian devlog. Was considering what would be the best way to do this. LOS in Ultima 6 is … More

Shroud of the Avatar unboxing and comparison with Ultima III

Finally, after waiting for many years, I got my physical copy of Shroud of the Avatar. So, I decided to … More

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