I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards to Milestone 3
- Restore door state correctly
- Fix Drop item flow
- Use inventory item with the keyboard
- Integrate using a key with the mouse with the main logic
- Add armor
- Display equipped weapon and armor on inventory
- Click on party member to show inventory
- Fix issues with the door opening and unlocking, and click interaction
- Draggable inventory panel
- Fix floating item state transitions
- Change appearance of Asteroth
- Ensure combat turns triggers are done before the mob action. Separate endCombat action.
- Destroy old level when loading a new one, fix an issue with combat end before loading level causing issues with party member positioning.
- Fix issue when trying to talk to non-NPC mobs
- Make half of the door objects “fixed”, so you cannot walk thru them even if they change their appearance to open
- Fix conflicts with look box being active during WORLD state
- Add area to Iolo’s hut
- Allow canceling floating item selection
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