I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

OpenArthurianX6 Milestone 2 completed!

Published by

on

Mirrored

I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards to Milestone 3

oax6dragable

  • Restore door state correctly
  • Fix Drop item flow
  • Use inventory item with the keyboard
  • Integrate using a key with the mouse with the main logic
  • Add armor
  • Display equipped weapon and armor on inventory
  • Click on party member to show inventory
  • Fix issues with the door opening and unlocking, and click interaction
  • Draggable inventory panel
  • Fix floating item state transitions
  • Change appearance of Asteroth
  • Ensure combat turns triggers are done before the mob action. Separate endCombat action.
  • Destroy old level when loading a new one, fix an issue with combat end before loading level causing issues with party member positioning.
  • Fix issue when trying to talk to non-NPC mobs
  • Make half of the door objects “fixed”, so you cannot walk thru them even if they change their appearance to open
  • Fix conflicts with look box being active during WORLD state
  • Add area to Iolo’s hut
  • Allow canceling floating item selection

One response to “OpenArthurianX6 Milestone 2 completed!”

  1. […] levers, multiple floors, solo mode, pathfinding, and a lot of foundational AI work. Milestones 2 and 3 were […]

Leave a Reply

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading