Category: A Developer’s Life
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Slashie’s 2025 Rewind
And so, 2025 is over. An interesting year for indie gamedev. Here is the story. This was the first year after finishing the long running contract with Zynga, so I had to be on the look for work to fill up the gap. Some interesting client projects I did included…
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Random thoughts on AI “generated” art
I have a tradition with my daughter; every year I commission an illustrator to make a drawing of her; then I use it to share with the world my joy of her being alive for another year, on her birthday. Today, she asked me to print a compilation of all…
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Montreal – October 2024
Last year I flew to Montreal to MIGS 2024; I was mostly pitching the Hadria Project (of which I haven’t spoken much here, but soon will) I made some good contacts for the game, but Q4 2024 and Q1 2025 have forced me into different directions so I haven’t been…
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What am I up to right now?
2025 has been a year of big changes work-wise. After a long stride with Zynga working as a contractor on their Words With Friends line of products, which we have paused due to organizational changes, I’ve had to look into some other directions. My main work now is split into…
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Some bits of my early gamedev history (1999)
The 2000’s blurb at my http://slashie.net story mentions I “somehow” learned QBasic; well, yesterday while visiting my university I remembered a bit about how that could have happened… let me share with you a little bit of my early gamedev history! The high school I studied in was the junior…
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Slashie’s 2022 Rewind
And so, 2022 is over. Another year of awesome game-dev. Here is the story. NovaMundi is still in Early Access; even with some important progress on it, we still haven’t managed to execute the plans to add content and polish the experience to make the transition to full release. OpenArthurianX6…
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September 15, 2022 -Misc update
Here’s some things I did the month since the last update: I completed my entry for the js13k2022, TenderGotchi, with great contributions by Ryan Malm on the audio side, and reusing illustrations from last year made by Mateo Robayo. A complete post-mortem post about it will be out soon. We…
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Slashie’s 2021 Rewind
And so, 2021 is over. Another year of awesome game-dev. Here is the story. All in all, there was a lot of work in NovaMundi, now with a clearly defined theme, its Early Access release, and subsequent efforts to polish it and fill it with quality content for a full…
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The Olympic pictograms
The Olympic Games are a celebration that comprises more than sports. My personal highlight of this year’s Olympic Games opening ceremony was a videoclip made to celebrate the creation and the evolution of the pictograms used to represent every discipline, as these were born in the Tokyo 1964 Olympics. I…
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Slashware’s 2020 Rewind
And so, 2020 is over. Another year of awesome game-dev. Here is the story. All in all, there was a lot of work in Expedition / NovaMundi, focusing mostly on improving the procedural generation but also doing a lot of further exploration in thematic and gameplay aspects. OpenArthurianX6 also saw…
