Category: A Developer’s Life
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Slashware’s 2019 Rewind
And so, 2019 is over. Another year of awesome game-dev. Here is the story… stay tuned for the 2020 plans, coming soon! OpenArthurianX6 saw its second and third milestones completed although not nearly enough dev time was invested into it as planned, Expedition was worked hard through all year, both…
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GDC 2018 – Parties
Here’s a summary of some GDC 2018 parties and events based on my experience, hope it’s useful for someone planning their next GDC journey! For each one, I tried to categorize it under a type and rated how interesting it was FOR ME. I also marked the parties where I…
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California, March 2018
Took 903 pics on this last trip: 264 at Computer History Museum 104 at Fort Point 46 at North San Francisco 96 at GDC Day 1 (Kongregate and Pocket Gamer parties) 90 at GDC Day 2 (IGDA Serious Games + Github party + GameJolt Party) 85 at GDC Day 3…
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Busy with client work…
That explains the lack of updates on my own projects; the remaining capacity has been invested in OpenArthurianX6 (Ranged attacks) but honestly, it hasn’t been enough to push for the release I meant to do on January… However, there is big news coming that might change this greatly… I will…
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R.I.P. Ananias
This week a plane carrying the full Chapecoense football club from Brazil, crashed near my home town. Here’a video with some of the greatest moments of Ananias, one of its key forwards
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Slashware Battlestations
SZDev01 – White Knight The original battlestation of the ancient era; it was abandoned after more than 10 years of service, its initial white appearance already dimmed into a yellowish hue. Year: 1993 Build: Custom PC Clone Processor: Intel 486 RAM: 8MB Storage: 80MB Type: Desktop Pilots: Slash Status: Lost OS: DOS 6.1 SZDev02…
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Ananias hits 50.000 installs on Google Play
It’s been a long time, but Ananias finally managed to hit the 50.000 installs mark on Google Play, last time we checked in 2014 we had 20.000 installs, back then I thought it would take three months for the game to reach the next milestone. Following are some insight on it’s journey to…
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Roguelike Celebration 2016 San Francisco
Last September 17 the first ever “Roguelike Celebration” was held in San Francisco, California. Over 200 roguelike-likers and developers from all around the world met on a day-long journey to celebrate roguelikes. There were 18 main talks plus some other fun roguelike-related events. They were all recorded and you can find…
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NeoArcherFire QuickBasic source code
Today I decided to try to include some of my oldest game projects into my page at http://slashie.net. A couple of them were ArcherFire and NeoArcherFire, the first games I created which included graphics. Bundled with the original ArcherFire, I found a file which was supposed to be its source…
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Leonardo: The Inventor
Back on 1996, “multimedia” computers appeared in my city. It was the SoundBlaster craze, and it was not easy to have one at home (specially if your family was not particularly rich). An aunt of mine used to take me to the local library, were they had set up a room with…
