Here’s some things I did the month since the last update:
I completed my entry for the js13k2022, TenderGotchi, with great contributions by Ryan Malm on the audio side, and reusing illustrations from last year made by Mateo Robayo. A complete post-mortem post about it will be out soon.
We had a mentoring talk for Colombia’s Women Game Jam 2022 sharing our experience with Muyscamuy. (Spanish)
I did a random update for ZeldaRL to address some accessibility issues.
I created a video for the House of the Dragon series for Slashbits Retro Cinema, in the same style as the previous Game of Thrones videos.
It was actually two videos because I decided to create another higher-res intro for less super retro people (90s instead of 80s)
I flew to gamescom, where I had good prospects for NovaMundi and our upcoming project, and also met the dev team of Blasphemous and got to drive around Germany with Thomas Biskup.
My talk for the roguelike celebration 2022, “Celebrating Moria – a roguelike before the roguelikes”, got accepted. I started gathering community info for it.
After a long hiatus, I ran the FormulaProc Monza 2022 Grand Prix, no commentary this time, but it was good.