Out of nowhere, I decided to update “No Survivors”, our original TriJam entry (worked with Quiet Gecko, make a full game in THREE HOURS), pushing the progress we made the weeks after. You can play at https://slash.itch.io/no-survivors. Here’s a gameplay video too.
After we finished jam entry, I thought we could improve upon it a little bit…
This conceptual build features better graphics from Oryx Design Lab but also some iterations I worked with Stoltverd on how the core gameplay could work best providing more tactical challenges.
It doesn’t look like I’ll be able to push this one forward in the near future, so I prefer it to be out there instead of accumulating dust in my git repo. I see some potential here but it’ll need a lot of work in the content part which I just cannot do right now.
As always, I challenge you to beat my score!