Category: Articles
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Roguelikes and D&D: A profound connection
Finally, after many weeks of delays and many hours of work, I managed to finish a new article based on the research I did for my 2018 talk at the roguelike celebration. I hope this article provides useful insights and allows having an additional approach to roguelikes as a genre…
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The history of “Ultimate Collector”, Garriott’s stab at social gaming
In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player computer RPG. With all the noise it has caused, it’s easy to assume this game was Garriott’s comeback project after his long post-Tabula-Rasa hiatus. However, before diving into the first…
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ProcJam Summer 2018 – Pokemon Building Generator – Part 1
Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses. (Guess what I might end up using it for) This will be a two steps generator, the first thing to do is defining a logical model for the houses. We…
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Roguelike Origin section at Wikipedia
I added a new section to the “Roguelike” Wikipedia article on the origins of the “roguelike” term, based on my USENET findings. I agree words should evolve based on their usage, but I think it’s important not to forget what they were originally used for. Lots of people…
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Two new articles added to roguetemple
Based on my recent research and considerations of the roguelikes in the videogames scene in 2018, I just published two new articles into Temple of the Roguelike. Both originate from my talk on the Roguelike Celebration 2017. The first one is “A short history of the “roguelike” term“, which expands…
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Researching the historical origin of the “Roguelike” term
On November 11 2017, at the Roguelike Celebration in San Francisco, I had the pleasure of doing the opening talk, titled “What is a Roguelike?, 2017 Edition”, where I explored some of the interpretations on the Roguelike term. Something interesting I found while doing research for the talk was what could…
