Finally, after many weeks of delays and many hours of work, I managed to finish a new article based on the research I did for my 2018 talk at the roguelike celebration. I hope this article provides useful insights and allows having an additional approach to roguelikes as a genre on its own.
Many thanks to all the friends who provided useful feedback. 🙂
Can we find useful insights on what a #roguelike is, by examining the results of the efforts of the developers of rogue and other early roguelikes to bring their beloved #dungeonsanddragons hobby into the world of computing?
You can read the article HERE