I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Maps

  • The Ancient Art of War at Westeros Part 2: The Queen of the Iron Throne

    The second video for the SlashBit Retro Cinema is up! While I didn’t invest as much time on this one as I did on the Castlevania one, this one has a long story going back to 2015 when I started working on the map hoping to have something like the…

  • Secret LRUMP project

    I’ve finished another low resolution map, but it’s part of a secret plan so I cannot unveil it yet… you will have to wait 8 months to check it out 🙂 Here’s a small teaser for now  

  • Pixel Westeros Map – Using Google Maps

    I added Google Maps support for my Pixel Westeros Map, what it means right now is instead of loading the whole map at once, it’ll be loaded by fragments as you pan around. A downside now is that you cannot zoom out (I’d have to create a scaled version of…

  • Westeros around Year 300 AC

    I started working on this one last year, thought I’d have it ready by the start of Season 6 of the show and even thought on doing a small video in cooperation with Ashton Morris using his 8 bit track. As usual, this couldn’t be done… however I decided to…

  • Buccaneer’s Den, from HoBLotH ]|[, Age of Storms

    LRUMP is back! I created another map, based on the events of the latest Hearth of Britannia event. For this one I based myself on U4 Bucaneer’s Den, increased the scale by 3X, and then used the map of Castleton as Buccaneer’s Den, made by Rustic Dragon for the event. You can…

  • Ultima Castle Map Generator: Day 8

    Ok, I think I’m done at least for now… I just can’t get something out of my head once I start, this kind of mini projects hijack my mind and derail me from other things I really should be doing, but I’m ready to give this a rest. It’s done! You…

  • Ultima Castle Generator: Day 7

    Rooms are now linked together, to do this I explore the rooms recursively, starting from these west and east of the courtyard; I scan the map for nearby rooms on each direction, recording the limit segments and then I pick a random place from the segment to place a door.…

  • Ultima Castle Generator, Day 6

    Working on the base rooms of the castle, so far worked on the following: Courtyard Main hall Towers (WIP) Wall corridors (WIP) Entrances (WIP) Next up: Finishing entrances and wall corridors Working back on the room generator, need to ensure minimum width / height for center rooms Connecting rooms together…

  • Middle-earth, from Tolkien’s Imaginarium

    Version 1, calling for all Tolkien fans for comments for improvements Geographic features Places Click for full res

  • Britannia, from Ultima IV: Quest of the Avatar

    After the destruction of Exodus, a huge cataclysm destroyed most of the world and reshaped it forever. Mountains rose, lands sank, and in the end the world changed into what we have come to known as Britannia. Lord British emerged as the major ruler on the land, and seeking to…