Category: Troria
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Px2+Troria, advancements on combat+design, last stretch for oryx challenge
Did my best trying to finish “something” on time for the challenge, but although the engine is in a pretty good shape, I’d still have to generate decent / balanced content and test thoroughly to produce a quality product. I’d like to thank Oryx however, for giving me a reason…
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Advancements on Pixal 2
Doing some advancement over the backend, including the first iterations of Combat and Inventory management. Also made a test client.
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New Project: Troria, and the revival of Pixal
For the Oryx Ultimate Roguelike Challenge, I’ve decided to revive the pixal project, remaking the engine from the ground up. I’ll elaborate more on the Pixal aspect soon, but for the moment here’s the advancement on the Troria Project: Troria will be a mobile game you can play from your…
