I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Px2+Troria, advancements on combat+design, last stretch for oryx challenge

Published by

on

Did my best trying to finish “something” on time for the challenge, but although the engine is in a pretty good shape, I’d still have to generate decent / balanced content and test thoroughly to produce a quality product.

I’d like to thank Oryx however, for giving me a reason to resurrect the project and give it a fresh air, I’ll definitively finish this once I get some spare time (and I believe I’ll finally have some spare time soon :))

Here are the advancements:

The first, test map

Battle Setup
Battle Setup
Round Results
Round Results
A more advanced map of Troria
A more advanced map of Troria
Skills
Skills

Leave a Reply

Previous Post
Next Post

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading