I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Pixal2

  • PX2, days 11-14

    Update to JQueryMobile 1.4.0 Host JQueryMobile and JQuery locally Flip pixal images Allow switching attacker and defender, using the battle status Add skills for baked pixals. Randomly select skills on battle (for enemies) Assign lv 1 class skills to pixals on creation Straighforward stat definition on scenario file

  • PX2, days 9/10ish

    Allow selecting options for slots on pixal creation (i.e. hair / beard, etc) Show player party and enemies on battle screen (WIP) Allow switching attacker and target while in battle (backend) Lots of other internal stuff

  • PX2, Day 8

    The Troria scenario has been put off for the moment in favor of the Iberia scenario (that is, the original world from Pixal 1), I might go back to it later on, including using the Oryx tileset, but given that I couldn’t participate in the contest, I’ve switched priorities. I…

  • Px2+Troria, advancements on combat+design, last stretch for oryx challenge

    Did my best trying to finish “something” on time for the challenge, but although the engine is in a pretty good shape, I’d still have to generate decent / balanced content and test thoroughly to produce a quality product. I’d like to thank Oryx however, for giving me a reason…

  • More Px2-Troria

  • Work on px2

    New Stuff: Use weapons and armor in combat Pixal classes Gain XP and levels on won battles Changes in stats model: Replace extensible JSON with fixed attributes (ATTACK, DEFENSE, EVASION, ACCURACY, BLOCK) Gain skills on level up (according to pixal class) Gain bonus points and stats on level up Todo Test all new…

  • Advancements on Pixal 2

    Doing some advancement over the backend, including the first iterations of Combat and Inventory management. Also made a test client.

  • New Project: Troria, and the revival of Pixal

    For the Oryx Ultimate Roguelike Challenge, I’ve decided to revive the pixal project, remaking the engine from the ground up. I’ll elaborate more on the Pixal aspect soon, but for the moment here’s the advancement on the Troria Project: Troria will be a mobile game you can play from your…