I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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  • A new year has begun

    And so, 2008 is gone It was a pretty sucessful year as for game development, with a complete change of directions. Project Pixal, formerly codenamed “MyBuddy”, advanced from being a side-project to relax myself from roguelike development to become my main project, almost all development work for this year was…

  • The Roguemundi: 3 days of work

    I had been pushing it for too long, so one week ago I decided I would do it, I had to make the Roguelike World Map a dynamic website in which: * Mantainance was possible and not manual * People could add themselves out * You could get a listing…

  • Pixalguild: Day 39

    On the way to the release! Done – Guild upgrades must cost gold, not megabucks – Calculate total guild wins and losses – Replenish Action Points – Check against action points before attacking – Recalculate Daily store inventory – Fix items names and validate they are being used everywhere –…

  • Pixalguild: Night 38

    Ok, after taking some important choices for the project (spliting it into two projects, as described on http://pixalnation.net ), I made some advancements toward the completion of the first one (pixalguild). * Friend Requests model have been changed from user-> buddy to user -> user, which is much less clumsy…

  • Pixalnation: Night 37

    Some work was done in the duel model tonight, however, issues with the CVS repository preventED me from doing any major advancement… tomorrow will be another day. Also, Mr. JoSeconde has joined to the pixalnation devteam… welcome compadre! Tonight he shows us some advancement on the “pick location” form (this…

  • Pixalnation: Day 36?

    Well ok, this was not really a “work day” for the project. I have been a bit busy lately, but I have got important feedback from some people and have thought a bit on certain things to be enhanced into the project. As for the to-do list, we still have…

  • Pixalnation: Night 35

    * Fighters now have hit points * Artificial barriers for duels per day and assault per day have thus been removed and replaced with much more natural “noreasontoattackifyoudonthavehits” constraints Whats left? * Usability enhancements * Graphic work (a new logo is coming tomorrow) * Some content (pants and gloves) *…

  • PixalNation: Day 34

    We are almost done! * Worked a lot more on internationalization, including settlement assault messages, item names, error messages and so on * Added almost all the rest of content, including facets for male and female hair, and male beards * Separated male and female humanoid anatomies, so your male…

  • PixalNation: Night 33

    Proceeding with internationalization * Notifications are now internationalized * Duel messages are internationalized as well Pending: * Army assault messages * All content and facets Stats Aprox. Work Time: 100:30 (98:30 + 2:00) Source Files: 98 LOC: 9315 (Due to the change on program generated messages to resource bundles) SLOC-L:…