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Slashie's Gamedev Adventures

ArcherFire: Duet of Aces, js13k 2018 source code dissection

JS13k 2018 has gone by! this is the third of a series of posts detailing my journey, as well as the…

JavaScript, js13k

ArcherFire: Duet of Aces – js13k 2018 – Part 2

JS13k 2018 has gone by! this is the second of a series of posts detailing my journey, as well as the…

JavaScript, js13k

ArcherFire: Duet of Aces – js13k 2018 – Part 1

JS13k 2018 has gone by! this is the first of a series of posts detailing my journey, as well as…

Graphics, JavaScript, js13k

Archived: Ultima Storyline FAQ

Archived from http://delphiwww.cern.ch/~boyko/html/ultima-faq.html, Read it here

OAX6 Source Code Released, Instructions to create a game.

The source code for OAX6 can now be checked out by campaign backers as defined in their perk level. It…

Trailer for the Roguelike Celebration 2018

The Roguelike Celebration is happening again this year, October 6 and 7. I will be flying to SanFran to assist…

JavaScript, Phaser, Roguelike, roguelikecel, trailer

OpenArthurianX6 – Pushing dev for Milestone 1

Still not there but it’s been a lot of work. As I worked towards the goals for Milestone 1 I…

The history of “Ultimate Collector”, Garriott’s stab at social gaming

In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player…

ProcJam Summer 2018 – Pokemon Building Generator – Part 1

Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses.…

JavaScript, Pokemon, Procedural Generation

OpenArthurianX6 – Plans for the first public release

Almost one year ago, I lay down a general plan for the development of the engine, lots of things happened…

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