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Slashie's Gamedev Adventures

Tag: JavaScript

Backpack Monsters – js13k 2019

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit … More

JavaScript, js13k, Procedural Generation

Postmortem: ArcherFire Duet of Aces – js13k 2018

ArcherFire: Duet of Aces is a game I made for the js13k 2018 contest, you can check it out here! (and the source … More

Events, JavaScript, js13k, Project Management

OpenArthurianX6 – SkyBox tweaks

Back to development! Added a mask for the celestial bodies on the skybox, tried first with a sprite mask but … More

JavaScript, Phaser

ArcherFire: Duet of Aces, js13k 2018 source code dissection

JS13k 2018 has gone by! this is the third of a series of posts detailing my journey, as well as the … More

JavaScript, js13k

ArcherFire: Duet of Aces – js13k 2018 – Part 2

JS13k 2018 has gone by! this is the second of a series of posts detailing my journey, as well as the … More

JavaScript, js13k

ArcherFire: Duet of Aces – js13k 2018 – Part 1

JS13k 2018 has gone by! this is the first of a series of posts detailing my journey, as well as … More

Graphics, JavaScript, js13k

Trailer for the Roguelike Celebration 2018

The Roguelike Celebration is happening again this year, October 6 and 7. I will be flying to SanFran to assist … More

JavaScript, Phaser, Roguelike, roguelikecel, trailer

ProcJam Summer 2018 – Pokemon Building Generator – Part 1

Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses. … More

JavaScript, Pokemon, Procedural Generation

A scrollable container for Pixi4

In case you need to implement a vertical scrollable list of interactive items. Based on this codepen (thank you, Hugo Wiledal). … More

JavaScript, Pixi, Tools, Tutorial

OpenArthurianX6 – More Dev

Projectiles are almost done now! Thrown projectiles rotate and ammo is spent. And we also have “stacks” of ammo now, … More

JavaScript, Phaser, Ultima

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