There will be an event in my University soon, I think in 2 – 3 months.
I’m thinking on presenting my project in this event, I think it would be interesting for the people as for the World Building algorithms, AI
modules, LOS and other senses algorithms, and in general all the efforts put on the tought of the abstract workings of the game,
including Game/UI/System Separation and abstract appearances.
If I decide to do so, I would have to haste the development of Regam and ROR, to get into my real engine (based in RogueDev), and use it
for my project “Guardian Angel”, which will (hopefully) be a complete project.
In case I go for it, I would have to make a lot of documentation but I don’t think that would be a problem… I like to work in my project
and I try to work as much as I can on it, so I won’t feel under pressure to work on it… the only problem is Tym, the enemy of
roguelike developers…