Plasma Fractals

Last wednesday I was experimenting with plasma fractals for the world generation module. I managed to generate the fractals and they look very good, but I was following the wrong path to the mapcell rendering; I was assigning different kinds of terrains in fixed intervals. This resulted in full ocean worlds or full mountain worlds. Now I know that the mapcell rendering intervals must be calculated based in the values of the fractal, and that is the next step to take.

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